﻿// <copyright file="EffectNumbers.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameServer.RemoteView.World
{
    /// <summary>
    /// Skill effect flags which were used in earlier versions, like 0.75.
    /// </summary>
    internal static class EffectNumbers
    {
        /// <summary>
        /// The undefined effect. No effect.
        /// </summary>
        public const int Undefined = 0;

        /// <summary>
        /// The object has a damage buff.
        /// </summary>
        public const int DamageBuff = 0x01;

        /// <summary>
        /// The object has a defense buff.
        /// </summary>
        public const int DefenseBuff = 0x02;

        /// <summary>
        /// The object is poisoned.
        /// </summary>
        public const int Poisoned = 0x37;

        /// <summary>
        /// The object is iced.
        /// </summary>
        public const int Iced = 0x38;
    }
}